Dance games of japan




















Rhythm game enthusiasts should not be surprised to encounter some rhythm games developed and published by Konami. The first of their games is Gitadora or, in English, GuitarFreaks. For more than 20 years, Gitadora has been addicting and also spawned a drumming version titled DrumMania. It is also noted that this has been a big influence on rhythm games like Guitar Hero and Rock Band with similar gameplay and usage of guitar controllers.

Even if those two games have wider success, we must give credit to Japan for bringing this concept to life that millions of people have played or heard of. After longtime in-house musician Naoki Maeda left Konami, he pitched his rejected idea for a new rhythm game to Capcom. Soon enough, he had a bite and CrossxBeats was released to arcades and iOS devices in Not only did Naoki contribute to some of the game's songs, but his longtime collaborator, Junko Karashima, also took part by providing her own music.

The gameplay might not be unique or groundbreaking, but it offers amazing music and the game is overall addicting. It is very simple-- just tapping, flicking in specific directions, and holding the music's beat. Unfortunately, the mobile version of CrossxBeats stopped its services in June Pop'n Music is essentially a childlike version of Beatmania, but that is not a criticism by any means.

This game is enticing with its vibrant characters and upbeat songs and is basically the perfect, friendly game that could grab anyone's attention. But is it as super easy as it looks?

Not by a longshot. There are challenge modes that could stress Beatmania players as there are more buttons to press. Pop'n Music offers a wide variety of difficulties that pros and beginners can get into with ease. Despite its similarities to Beatmania, Pop'n Music is extremely popular and offers much despite its innocent aesthetics.

Building upon the foundations of Osu! However, the game is just as eccentric as its spiritual predecessor. As suggested by its name, Elite Beat Agents centers around a group of heroes who make the world a better place through the power of music. Source: Reginald Pentinio. Keidoro sometimes called dorokei is a variation of tag played outside among Japanese schoolchildren where half the kids are police and the other half are thieves.

There are many regional variations to this game but at the basic level, the group divides equally between police and thief. The group designates one place for the jail.

At the beginning of the game, the police give the thieves some time to disperse. Then the police look for the thieves and if they touch them, they can take the thief to jail. Courageous thieves who have not been caught can rescue thieves from the jail by tapping on them. The game ends when all the thieves are arrested. Source: Katsushika Hokusai. In Japanese tradition, this person is called oni or demon. In Oni Gokko, the oni counts to ten with their eyes closed while the rest of the children hide.

Then the oni searches for each of the children. When they find one, they tap on them and that new kid becomes the next oni.

Beigoma is a traditional spinning top game which peaked in popularity in the 20th century during the Showa period. The beigoma is made from metal, usually with a beautifully carved out kanji character written on its top side. Its bottom side comes to a point and you wrap it in cord and pull the cord quickly to give it a spin. The game can be played on any flat surface like the top of a covered barrel. Everyone throws their beigomas at the same time onto the barrel cover.

Source: Nesnad. Menko is a card flipping game popular since the Edo period and played by children. You play with cardboard cards with one or both sides decorated with pictures and manga. To start the game, play janken to determine who goes first. Everyone else lays down their cards on the ground.

The first player slaps their menko card on the ground to flip the others over. If a card is flipped over, the thrower keeps it and the loser is out. Again — not super filthy in terms of sexy games — but honest to goodness entry level fan service. For those of you who have not tried this series? There are plus points. There are a ton of clever references and nods to videogames past and present which are fun to uncover and the battle system is pretty awesome. Perhaps one of the first sexy games to bring shameless fan-service to mainstream gaming.

Team Ninja took the girls from Dead or Alive — decided to just throw away all the rubbish fighting gameplay, strip the girls down to their undies and put them all on a tropical island. Somehow, somehow Tecmo managed to deliver a game that was about beach volleyball, mini-games, gambling and relationship building into a package that worked amazingly well. A volleyball game that basically just uses a couple of buttons? Rubbish right? It was very well handled, intuitive and excellent fun.

Likewise, the relationship building aspect success in which affects your on court performance was also subtly handled and proved very compelling. Since I originally wrote this article Dead or Alice Xtreme 3 has since been released — and as you can see form the screen above — It. Sure it might be a little content light, but goddamn is that game… er… relaxing.

Senran Kagura centers around the concept of two schools — one good, one bad, each full of super-hot girls fullfilling all the usual anime archetypes. Nothing wrong with this of course. This is the kind of game feature that I can totally get behind and, as it turns out, all western age-ratings bodies have fully approved of. It also means that once, just once this year — I will be turning the 3D feature of my 3DS back on.

Because… you know…. Who accidentally gets hit by all of Cupids arrows bear with me the affect of which is that every single girl in school totally wants a piece of him. Best of all — Gal Gun, and especially Double Peace is a damn fine game. Solid Rail shooter action but dressed up in a super-moe and outrageously titillating package.

You'll be tasked with intermixing and swapping between various pre-selected tracks, which make up your fusion of on-the-fly medleys. Alterations like audio filters and instrument loops can also be tossed in for some personal flair and wrack up more points.

After getting in some playing time for a few years, Harmonix largely perfected their craft with what's largely considered the peak of the Rock Band franchise. A fleshed-out career mode is added, along with three-part vocal harmonies, and a detailed "Pro" Mode - meant to simulate the playing of real instruments. The welcome addition of a keyboard adds some variety and color to the mix. Rhythm and dance games are known for their weird accessories , which help to augment the experience and act as a tool to help break it down.

But unlike a typical dance pad or plastic guitar, Nintendo managed to push boundaries with its pair of plastic bongo drums. While there were a few other obscure games that used this peripheral - even a Donkey Kong platformer - the Donkey Konga games were the main focus, and it worked marvelously. The game managed to simplify the idea of the rhythm game by boiling down the inputs to only a handful of commands - hit the left, right, or both bongos to the rhythmic cues, and throw in a clap every now and then.

The premise is basic but delightfully appealing, and the setlist offers a diverse lineup of enjoyable tunes. These range from various kids songs to Nintendo hits like the Pokemon Theme to Blink Younger gamers might only recognize this quirky PlayStation game from a cheeky Robot Chicken spoof. Yet, back in the '90s , this was one of the go-to rhythm-based hits for those who didn't want to work up a sweat in DDR.

The game contains some cute cell-shaded graphics and a simple-but-engaging narrative about a dog who wants to become a rapper - because why not? During the rapping romps, the player will train with "Master Onion" and face off against a diverse array of opponents which include a chicken man.

It'll be tough to hold back a smile as you rap your way through some crazy scenarios and rattle off cheesy lines. Though the actual mechanics boil down to hitting the right buttons at the right time, the presentation is uniquely enjoyable and the gameplay is appealing.

Whether one is waggling with the Wii remote, or dancing with the Kinect's full-body motion sensor, the Just Dance series by Ubisoft has proven a fun way to get fit and get dancing. Considering the series has become the gaming equivalent of "Now That's What I Call Music," cranking out release after release, pinpointing a definitive "best" is an exercise in futility. Still, this rendition certainly stands as a high watermark in the series, proving this established franchise still has some moves left.



0コメント

  • 1000 / 1000