Lemony snickets a series of unfortunate events game help




















The game is copyright Paramount Pictures and Dreamworks , like the film from the same year. However, the story, style, and imagery all appear to be based on the books, particularly The Bad Beginning. The cast of villains in the game largely reflect the ones mentioned in The Bad Beginning including the existence of "the important-looking man with warts ". Too awful of a game? Too scary and dark? Too spine-tingling a premise? Well, then, go play something cheerier.

The player is presented with a grid of rooms in Count Olaf's house. Each room must contain a picture representing a certain character or object, which the player must set correctly in order to clear the stage. To narrow the possibilities, the game presents a number of constraints which must be satisfied, regarding the relative placement and distance of the images. When the correct image has been placed in a room, the game will lock it in place. The games are very similar in overall gameplay, only differing in how the images are placed.

We don't need any more. Return down towards the right; if you stand on the cupboard just above Olaf, you'll see a fourth Butterfly going around in a circle. Time your jump to collect it.

Now head over to the Cold Storage entrance and switch to Sunny to enter. There are a number of Apple Cores just inside, which is good, since there's another Stage Hand around.

It's probably best to switch back to Violet. On the left, you'll see a Lever: throwing an Apple Core at this will drop down a flap that you can stand on to climb higher. You'll see several more on the way up. Part way up, on the left, there's a Butterfly fluttering around near a pair of fans. When you get near the top on the left, you might think you can't get any further: although not obvious, the vertical blue "thing" is really a ladder, which Violet can climb.

NOTE The drop-down flap to the right of the second ladder that emerges from the top of some boxes releases some Bats, so be alert! There's another Butterfly to the left of the flap with the Bats; grab it then jump from the flap to another ladder. Continue climbing and jumping to more ladders to reach the top-left corner of the room. The drop-down flap here also contains some Bats, so be careful!

Jump from the flap over the obstacle on the right and you'll find a Gasket that will help Violet make the Water Pump.

Have Violet stand up against the right-hand wall and throw an Apple Core over you'll need to keep UP pressed as you do this. The trap-door on the right will open, and the area's third Butterfly will be released. When you've caught it, head back down to the floor pausing below the trap-door to collect some Photographs and return to the Kitchen. If you return to the Kitchen having picked up the Gasket, then as you approach Olaf, he starts talking: Olaf You crawl well.

Get used to doing it. Naturally, I'll be the centre of attention. I really must dash; my eager public awaits. This window had better be fixed good and proper when I return. At which point he walks off, dropping the Actor's Workshop Invitation by the door. Olaf dropped this in his rush to leave. There's nothing new in the Kitchen, so make use of the fact that Olaf left the door open and head back to the Downstairs Hall. Trying to leave via Doldrum Drive now gives: Violet As much as I'd like to leave this house, I wouldn't want to see Olaf when he's angry.

Now that you've met Olaf in the Kitchen, you can go and explore the Actor's Wing. Don't bother with the ground floor, there's nothing to do yet. Instead, head up to the top-right corner of the room where you will find the first of five Butterflies. Head across to the left for the second, then approach some more Book Pages: Klaus Look at this, Violet I wonder what it says Use the following combination to retrieve it.

If we can find all of them, we'll be able to OPEN that door. NOTE Once you've found the first page, you cannot return to the Downstairs Hall until you've found them all and opened the door. Carrying along at this level, to the left, you can see three more Butterflies and another Book Page.

However, some will be out of reach. At the far left end, you will find a Platform near an Apple Core Switch ignore the hole in the floor and the group of three other switches for now. Hitting the Switch with an Apple Core will set the platform in motion, allowing you to get the Butterflies that's all of them for this room and the Book Page. Drop down the hole in the floor and switch to Sunny.

Head right, through the small passages and avoiding the Spiders to get another page, then return to the hole and head left where you'll find the remaining two pages for the book. Anything else we need, Violet? Head back to the left; below the Moving Platform is a group of three switches above a door like the exit from the Orphan's Room ; hit them all with Apple Cores to get to the Dressing Room they have to be hit in the right order -- middle, left, right.

Discuss Fascinating. You're just like an adult only smaller and more useless. If you climb and head left, you'll find a bath tub with a Shower Head Not something Count Olaf would have much use for.

That's a beauty tool, not a toy. It doesn't look like we can get the Shower Head while the woman's here. But she seems to want an invitation, and we have the one that Olaf dropped I knew I was good enough to get invited.

I'd better run if I'm going to make it. Like Violet, he can fire it from standing for taller enemies, or crouch and fire hold DOWN for enemies on the ground. Initially, it has a capacity of 30 units of water, but -- as with Violet's Apple-Chucker -- this can be upgraded in the future.

This, however, is no such story. It seems to be unlocked. Open Butterflies escape. There's a fourth Butterfly above the mirror to the right of the bath, and the last is on the far right-hand side of the room. You can complete the game without getting this Quest Point.

Before you leave the Dressing Room, head to the far bottom-left corner just past the Wardrobe. As Sunny, you can bite your way through the dividing wall and drop down to the area below the Dressing Room where you can find the first Page of a new Book Carry on further to the left and you'll enter the Dressing Room Crawlspace.

Use the Moving Platform to jump up and to the left. Watching out for a squad of Formation Bats, drop through a hole in the floor to find the first of eleven Butterflies. Back on the "main floor" of the crawlspace, head left above where the Butterfly was. There are three moving platforms that will take you to the top of a long vertical shaft watch out for three Bats along the way. There's a second Butterfly in the middle at the top -- you'll probably have to jump for it, drop down and make your way up again.

Back at the top, exit to the right into another passage with more Spiders. Past these is a long, long drop through several screens that will eventually drop you back in the Dressing Room.

As you fall, watch out for Apple Cores and, especially, Butterflies. You won't get them all on the first go or the second or third, probably , but you can keep on trying as often as you like. When you're bored trying, head back to the Actor's Wing as there's more to explore. From the Dressing Room, head back to the right and drop halfway down to where there's a switch in front of a pair of gates.

Written in Olaf's own handwriting it reads, 'Barrymore and Olivier have nothing on you, you handsome brilliant man. Drop down the gap and you'll see a Lever on the floor. Stand over it and press "R" to pull the Lever and start a moving platform, which will allow you back up to the previous ledge. Suggest private tutoring. Carry along the floor to the left where activating a second Lever will start another Moving Platform. Have Violet stand just to the left of the first gate and throw an Apple Core up and over to hit the Switch.

This leads you to yet another report card. Looks like he's got top marks in 'Villainry'. Olaf's not around, but now we've made the Water Pump, we can at least use it on the Pile of Bricks and mend the window, so head back to the Kitchen through the Downstairs Hall.

We'd better hurry up and use these before they dry. As you do, a Butterfly is released but you might catch it before you see it, unless you stand to one side. Make it sparkle before I tire of making you work. How do you expect me to warm myself by such a filthy chimney?

Discuss Don't argue. Hmm, now let's see, how long has he been up there? Tease Toute de suite. It's French. It means now, or else! We'd better do as he says Sunny Runko! At least he left his rope! As well as leaving the rope It looks to be about fifty feet long.

Head right, ignoring the first Moving Platform, and use the second to reach a ledge where you'll find this area's only Butterfly. Carry on to the right and switch to Violet so you can throw an Apple Core at a Switch.

Use the Moving Platform to get to the ledge above and head back to the left to find another Book Page. Carry on to the left and you'll need to jump up and into a vertical shaft. Ignore the Lever at the bottom you'll use it on the return journey , switch back to Sunny and head left; you'll enter a side-area of the Chimney. This should be useful for clearing paint off of windows. Now you have the Paint Scraper, head to the upper-left corner and use it to open the window.

NOTE As Violet observed a while back, there are two painted-shut windows that lead into the Courtyard; one here and one in the Kitchen.

You get a Quest Point for scraping the paint of each of them. However, it is possible to complete the game by only opening one of them. We'll be visiting the Courtyard again later, so for now we'll just pass through. Jump across to the right from the window and climb the ladder you find.

Head left and you should pick up one of the seven Butterflies here before getting to the Rooftop. As you enter, immediately head left to catch the Butterfly in the middle of the screen before it flies off. Down to the right is a small ledge with a second Butterfly.

This doesn't seem to cause any hardship, other than having to start from the beginning of the area. TIP If the first Butterfly does fly off, either drop off the bottom of the screen to restart the area, or leave and return.

Head back left, past a ladder, and jump across to some wooden platforms to the left to get the second page of one of your books Return to the ladder and climb to collect a third Butterfly near a TV aerial. Head up the roof to the right for another two Butterflies for five so far. Return to the aerial and climb on top to jump to the roof on the left. Carry on to the left and jump on to a couple of Moving Platforms, watching out for another Butterfly at the top. Jump left on to another ladder and descend; there's another Book Page to the left.

Carry on left over an arched window to collect the seventh Butterfly. It's probably best to head back right to the ladder, climb it and carry on to the left at the higher level. Jump across to the left and you'll see the first page of the current book on a small platform. Alter your distance from the edge to aim. Above the next platform across is the eighth Butterfly.

To the left are two vertical Moving Platforms, followed by a roughly horizontal one. If you do fall, you may land on a platform below; head right past the window where you found Butterfly number seven and try again.

I can't pull a pulley without a rope attached, now can I? Now that you've attached the Rope to the Pulley System on the Rooftop, there's a vertical Moving Platform that ascends to the top of the Chimney.

To get rid of these, you need to switch to Klaus and use his Water Pump. A good solid squirt, or several smaller ones, will get rid of the soot. I think it's best to make your way up the main shaft first, pausing often to take out Spiders and Bats both can be done with a good squirt of the Pump , and then deal with the side-openings. There are several Water Pipes as you rise, so Klaus can keep his water level topped up.

On the way up, you will be able to collect a Book Page At the very top when the Platform disappears to the left you will need to jump to an opening on the right. You should by now have five Soot Patches left to find -- don't worry if you've missed some, as you'll be able to get these in a moment as we check for side-passages.

In the right-hand opening, you'll find another Soot Patch. Work your way through the passage and you'll come out above the shaft, to the Trigger Point for "Chimbley Sweep".

We won't get all the pages until much later, so ignore it for now. Just up and to the left is another vent that leads back to the Upstairs Hall. TIP It could be worthwhile popping through and back again and saving.

You will then restart the game either if you die or quit from here, rather than the bottom of the shaft. If you need it, you can also spend some time in the Hall looking for Heart Lockets to reduce your Misery Meter.

Now, return to the main shaft and head down the right-hand side of the shaft; Sunny is good for this, as some of the openings are small. Just keep dropping off platforms and hugging the right-hand side. The first entrance "wraps- back" and comes out back onto the main shaft; it contains two Soot Patches and the third page of the book.

The next opening down once you rejoin the main shaft contains the final two Soot Patches and page six of the book. Maybe Olaf will go a little easier on us now that we've done some chores. Sunny Ronich! Once you've cleaned the Chimney, return via the bottom entrance to the Downstairs Hall.

As you approach Olaf, you encounter another example of his "charm": Olaf Well, the Chimney is clean enough, but your pet monkey is rather sooty. Klaus Sunny isn't a monkey! Sunny Dubdud! I haven't even had a banana in days! Olaf That would be arguable if I allowed you to argue with me. Klaus But the fireplace is boarded up!!! I returned the door to the manufacturer, because I didn't like the colour.

Well, then you have at least three too many toes. Perhaps I can do something about those. Head to the Courtyard; this time -- for the sake of a change and to get another Quest point -- use the window in the Kitchen. Head out into the Courtyard. In the Courtyard, you need to collect seven Branches; there are also six Butterflies left over from our earlier brief visit.

Because these ones tend to fly away as you approach, we'll need to follow a slightly circuitous route to catch them! TIP Don't worry if you miss some of the Butterflies -- if you leave and re-enter the Courtyard either through the Kitchen Window, or to and from the Rooftop , the Butterflies will "reset" themselves to their starting positions and you can try again.

You may prefer to ignore the Butterflies until after you've found all the seven Branches. Starting as Violet, drop from the Window and head right past a ladder until you reach a tree with some ledges. Climb to the third ledge it's a sloping one and jump up to a platform on the right, then back left to another sloping ledge above. Jump up and left to the white patch on the tree.

The darker grey bits will not support you. Jump to another white bit of tree to the left with a Spider on it then walk off the left-hand side. You should drop on to the Bough below near the top of a ladder.

Start to descend the ladder, then immediately climb back up again. Some Butterflies will begin to disperse, but you should be able to jump and catch the two nearest ones. Follow the third along the white Bough to the left it will probably be just below the Bough.

Ignore this for now, and you should be able to catch the third Butterfly at the end of the Bough jump to the left if necessary.

A fourth Butterfly from the group will almost certainly have got away. Never mind; return to the Kitchen window further to the left and pop in and out through it so the Butterfly returns to its starting position.

Now head right again, but jump up the couple of ledges near the end of the house. From the ledge with the Water Pipe above it, jump right to a swing with a cluster of Apple Cores -- this should once again disturb the remaining Butterfly from the tree stump.

It should be straightforward to jump and catch it as it flies roughly towards you. Now we've got a few under our wing pun intended , we'll concentrate on the Branches we need to collect. Head right back to the far tree and climb as before. This time, carry on up higher, and you should see a Branch on a white bit of tree next to the adjacent house. If you haven't done so already, switch to Sunny and bite through the Branch press "L".

Press "R" to pick it up -- the counter in the bottom-left corner should change to "6". One can make out four tiny teeth marks if looking close enough.

Carry on up the tree; collect another Branch in a similar position just above. Jump up and left to a Bough that rises and falls steeply as you move left. At its end is your third Branch. Return right towards the main trunk; walk off to the right and you should land where the second Branch was. Walk off the left edge and you should land where you can jump to a Photograph and hence to the fourth Branch.

Jump back right and up to the Bough above, where you'll find the fifth Branch. Carry on to the left; at the end of the Bough, drop off, falling slightly to the right to land on the Bough below. Drop off the left and you should land next to the sixth Branch and near the fifth Butterfly of this session the sixth in total for the Courtyard.

Catch the Butterfly and gather the Branch. Head back to the right and drop down to the top of the ladder again.

Head left and collect the last Branch the one passed when chasing Butterflies. Return through the Kitchen to give the Chopped Wood to Olaf. And it wasn't easy, either! Olaf What's this?! How DARE you use my tools! And for the wrong purpose to boot! Klaus But there was no other way we could open the windows! Olaf Excuses are like monkeys: hairy, ill mannered, and often sooty! Go to bed without your dinner, NOW! You can wander around your room, but there's nothing much you can do.

When you wander over to the left-hand side Olaf Wh-What?! What are you Orphans doing lounging about?! Violet You told us to go to our room! Olaf I did no such thing. You are trying to avoid your responsibilities. Klaus Cook? We don't know how to cook! Sunny Gummagumma! I'm not even on solid food yet! Olaf I'm sorry, I can't hear you over my stomach grumbling. But I'm pretty sure the monkey agrees with me. Now Go! Violet I suppose we could go into town for ingredients.

It would be nice to get out of the house for a bit. Olaf My house would be more than happy to get rid of you, as well. And you are transported to Doldrum Drive. Ok; we have to cook a meal, but we don't know what, and we can't cook anyway! Luckily, help is at hand. BRING it to me and we'll pick out a recipe. Seems strange to give such responsibility to children as young as yourselves. There's no point heading up the building behind the Justice because a you can't reach the patio from it and b one of the Book Pages that can be found won't appear until after you've got the Cookbook.

It's been one unfortunate event after another. Mum was right, I should have been a kitch children's book author. Both of these will be dealt with later. For now, jump up a series of windowsills just past the man: there's the first of this area's fourteen Butterflies at the top. Head right across more windowsills; just before the Private Elevator there's the first page of a new book Wickson - -[3]- - - Just above this is a second Butterfly.

Jump up and right, then climb the ladder on top of the Private Elevator shaft. Head all the way along to the left of the ledge you're on and you should see two Butterflies and another Book Page one of the Butterflies is right at the top of the screen; you'll need to jump to catch it. Wickson - - 3[4]- - NOTE I'm almost certain that you can get these two Butterflies and the Book Page a little later, which would cut-out the need to re- climb the building.

However, as it doesn't waste much time, I'll leave them here for now. You'll land back on the ground; make your way back up to the top of the ladder and jump to the second ledge above next to an advertising hoarding.

Wait a moment, and you should see the fifth Butterfly circling -- try to jump so that you catch it and land back on the ledge. A cookbook. From the patio, jump up on to the roof of the house and head to the right. The sixth Butterfly is at the top, then there's another Book Page Wickson [1]- 3 4 - - Drop down on the right and there are two more Butterflies to catch.

Return over the roof to the patio. Below, there are three Butterflies in the gap between the two buildings; but one is reachable from Justice Strauss's house, so we'll ignore it for now. For the first, look to the left: you should see a thin black line running down the centre of the side of the building. Try to jump so that you fall on, or just to the right of, the line and you should catch the ninth Butterfly on the way down.

The tenth is slightly back from the edge of the patio. You MIGHT be able to get both in one drop, but it's probably easiest just to climb back to the patio again: just move a little to the right after you drop from the edge and you should catch it.

I used to be quite the amateur chef. How about a Hollandaise Sauce? Violet Um We don't really know that much about cooking. That sounds complicated. Justice Strauss How about roast beef? Actors love a good roast beef Klaus That might take too long, we need to have the whole dinner ready in a half-hour.

Justice Strauss Well, good food can't be rushed. Violet Hey, how about this? Pasta Puttanesca. It only takes a few ingredients, and it says it goes from pot to plate in 15 minutes!

Sunny Yumagu! Sounds delicious, better than he deserves. Discuss It's not that windy out. Just zipper your coats. Before we go and use the coupons, there are a couple of Book Pages and a Butterfly to be collected from Justice Strauss's house.

Start from the left- hand window and cross to the right-hand one, then head up and right to the long ledge that runs the width of the house.

Between the two pairs of windows above are two Book Pages Wickson 1[2]3 4 - - Back on the full-width ledge, head to the left-hand edge. The eleventh Butterfly is roughly in line with the right-hand edge of the arm of the telegraph pole. When you've bought and applied these upgrades, head left to Doldrum Drive West.

NOTE If you've not been trying to catch every Butterfly you can, you may not have enough to access the second line.

This doesn't really matter -- although the extra capacity, in particular, is very helpful -- just keep an eye on your total Butterfly count and buy the upgrades when you can. I had to wash that SUIT by hand. That takes a long time when you're missing two fingers like I am.

Discuss Lost 'em in a fire. The tag reads 'dry clean only'. It appears both dry and clean. He doesn't seem to want to part with that SUIT. Please leave my washables alone. Drop back down and look to the right: the platform that the Washing Machine is on appears to be part of a "lift" system made of gears and chains. If you could land on the upper platform to the right , that would probably raise the Washing Machine so Lionel Ricky can collect it. However, try as we might, we cannot jump to it from here.

We'll have to pass on until an opportunity presents itself. Drop back to ground level and continue to the left and you'll soon come to a grocer's stall. Before speaking to the grocer, there's the first Butterfly of this area just above the stall. It's only just within reach, so it might take a couple of attempts to catch it. It's quite delicious. Tease Don't make me put you on my irate customers list.

Quite what a Vegetable Vendor is doing selling, or even suggesting roast beef is a bit of a mystery! Here's a list of ingredients Vegetable Vendor This is a popular recipe so I have the ingredients right here. With these, head back to Doldrum Drive. Discuss Rude and ruder! How can I give you tomatoes if my entire bag full fell off the ledge? Sorry for my rudeness earlier. Klaus We know what 'Pilfered' means. It means Stolen.

Lily Lomata Yes, that too. At which point a "drawbridge" lowers to the left from which you will be able to jump to the upper platform of the "lift" that the Washing Machine is sitting on.

You can get there from the roof. Head back to the elevator, which will take you back to the pavement. NOTE Lily will now appear in the gap to the right of the Elevator; basically to repeat the conversations above, should you have missed them.

Head up the building as you did earlier head left along the long ledge after climbing the ladder and drop down on to the ledge that Lily opened, collecting the twelfth Butterfly as you do. Walk towards the left-hand edge and you will cross to Doldrum Drive West. Walk off the ledge to the left to land on the upper platform of the lift; as you descend, the Washing machine will rise and Lionel will thank you: Lionel Ricky Finally, my washboard days are over.

Thank you, children. Violet Sir, considering the circumstances, would it be inopportune to ask for a reward? Lionel Ricky Inopportune? Klaus It means 'a bad time to ask for something you really need'. Lionel Ricky Not at all. Have you read it? If you now jump up the small ledges to the right of Lionel, you should see that one of them -- the one that led to the clothesline -- is now moving. Jump on to it, and when it gets to the top of its travel, jump off to the right where you should find another Book Page Wickson 1 2 3 4[5]- If you jump left from the ledge below where the page was, you should make it back to Lionel; if not, climb back up.

This will make a larger platform appear beneath your feet, which will shortly start moving on a long circuitous route through the sky. TIP Don't be too bothered about collecting Photographs, as there are plenty of other places where you can get these I'm not saying you should avoid them, just don't try risky jumps to get any. You will find that you pass over the first three Butterflies and collect them automatically; however, for the fourth, fifth and sixth you will have to jump to reach them.

Don't worry if you miss landing on the platform, as you'll just fall to the ground -- you can go around as often as you like or have to! If you leave and re-enter the area, the two enemies that wander around the pavement will return and often give Heart Lockets, especially if your Misery Meter is high.

The seventh and eighth Butterflies are both on the roof at the end of the circuit and are easy enough to get -- at the end you should have all nine. Head past the first building to a red-brick one with a white entrance. Jump to the ledges from the ground, then up and left three narrow ledges until you get to a Lever -- pull this with the Right Shoulder Button.

This will release a Moving Platform between the two buildings, as well as releasing the only Butterfly in the area. TIP You'll have to jump to catch the Butterfly before it flies off. If you miss, leave the area, re-enter and re-activate the Lever. Head back right to the first building and climb the ledges to the right, then head left. Jump on to the platform between the two buildings and then to the ledge of a narrow window. Forward some ports for Nioh 2 to help improve online connections and make it easier to connect with others.

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