You might also want to consider building some mass transit options such as buses, subways, ferries, or rail. Placing a landfill away from your R and C zones, of course keeps your city streets tidy and your neatnik Sims smiling. Make neighbor connections by dragging roads from your Industrial zones to the edge of the map. This stimulates industrial growth. When you have a nice positive cash flow and a sizeable population definitely more than 1, , add higher density zones R, C, and I and a water system pipes and pumps to encourage the construction of larger, wealthier structures.
This should get you started. Remember though, every Mayor has his or her own style. As you become more familiar with building cities, you will develop your own strategies. The possibilities for experimentation are endless. Some of you newly-elected Mayors may want to jump right in and grab the reins of your administration cold. Others might appreciate an introduction to the staff and resources that will support your tenure as Mayor. Read on for a complete rundown of the powers at your fingertips.
Experienced Mayors may want to check out new features, or refresh themselves about certain aspects of the position. A Region is a collection of cities that can be interconnected and interdependent. Your Sims can live in one city and work in another provided the two cities are adjacent and connected by road, rail, or highway.
Also, cities can buy or sell resources from one another power, water, or landfill space as long as you have built the appropriate connections. A Region can be comprised of both incorporated and unincorporated cities. Incorporated cities are those that have been developed and saved.
Unincorporated city tiles are waiting for you to bring them to life. You can choose to play a Region as a conglomerate of interconnected cities, or as isolated communities. Take over as Mayor in one of the existing cities, or begin building the community of your dreams from the ground up. Do you aim for a mountain eco-city that is a center of high-tech industry, or are you thinking more manufacturing megalopolis?
Will your Sims be archipelagoans or citizens of the land-bound plains? What you do now will affect how your city can develop in the future. Before you begin to build a city, you need to decide upon a region for your new metropolis, as well as its location within that region.
If you play a city but choose not to save it, it reverts to the last saved version. Remember, since your cities can be interconnected, the location of a city relative to its neighbors is very important. The Region View Options Panel allows you to load, create, and delete regions. You may also change the way a region appears. For older cities, load and save them to view them with the new map.
Did you think Mayors work in a vacuum? Not for a minute. For all the latest information, updates, news, downloads, and customization tools related to SimCity 4 Deluxe Edition visit SimCity. Click this button, and you are there.
Communicate with SimCity experts and other Mayors by posting and reading messages on our bulletin board service, or download free additions to SimCity 4 Deluxe Edition such as landmarks, wallpapers, and, yes, customization tools.
Never fear, the latest news and information related to SimCity is always only a click away. Click here to quit SimCity 4 Deluxe Edition and return to your desktop. Want to explore the cities in your Region? When you click on one of the city tiles, the City Panel appears. This panel looks different depending on whether a city is incorporated named and saved or unincorporated a blank slate.
Your region includes some Unincorporated Cities. This means that the city does not yet have a Mayor , a Name , or any Residents or Businesses. In other words, you are starting from ground zero. When you click on an unincorporated city, this City Panel View appears. If you want to replace an existing city tile with an already created and saved city from this or another region, or from the downloads folder, click the Import City button.
This brings up the. This lists all of the regions currently available, as well as any city that can be imported to your chosen location. Cities come in three sizes—small, medium, and large. You can only replace cities with other cities of equal size. Click to expand the Region folder to check out its available cities for Import.
Clever Mayor. These are automatically placed in a special folder called Downloads found in the Region Import Dialog. You must first Import a downloaded city into a Region —any region—before it can be played. Click here to delete a city file. Deleted cities are permanently removed, so use caution. Click on the Play City button and let the adventure begin.
Ah, now you have something to work with. The Incorporated City Panel View displays valuable information about your city, from its name to the number of jobs in Industry it supports.
The Difficulty Level of the city is indicated by the number of stars displayed below the Mayor Name. One star represents a beginner city, two stars indicates intermediate play, and a city with three stars is for Mayors who enjoy living lives full of complexity. Ready to don your Mayor duds and even take on god-like powers? How will you juggle the often conflicting needs of your developing city? Will your Sims think you are doing a super job, or is everyone packing up for parts unknown?
This is it—where the Mayoring really begins. This section gives you a breakdown of all the tools you can use as you build and demolish your dream cities when playing.
You also have the Hide Toolbars button here, if you want to get away from control panel clutter. Navigation is a snap with your Overhead Map. Click anywhere on this aerial view of your city to center your City View on that location. This displays the current date experienced by the Sims in your city. Cities may have begun years ago, and may develop far into the future. The faster the Simulation Speed is set, the faster time passes. Time stands still while you ruminate. By holding your cursor over the date, you can check what time it is for your Sims.
The time of day is independent from Simulation Speed and always runs at the same rate. The sun rises and sets in accordance with the 24 hour clock, and morning and evening rush hours really do happen at rush hour. This unassuming little tool can be one of the best ways for a Mayor to gather needed information about conditions around town. The Query Tool can be used to obtain information on any structure within your city.
There are two types of query: Hover Query and Dialog Query. Click on the Query Tool and move your cursor over the structures in your city. As you scroll along, important information appears about each structure the cursor touches.
For Residential , Commercial , and Industrial buildings you see the building name, the type of occupant, and the top three conditions that currently have the most dramatic impact on the desirability of the area. When you query other types of buildings, you see the name of the structure along with information about its functional capacity. The five icons that are displayed in these Hover Queries indicate whether the building is under-funded or over-capacity in a word, is it efficient?
If you have fewer than five full icons, then you may want to revisit your mayoral strategy. If conditions really deteriorate your teachers are being asked to re-constitute chalk dust as a money-saving measure , you may be facing a strike. Even the smallest items in your city can be queried.
If you seek more detailed information on a certain building, the Query Tool is up to the task. Select the Query Tool , then click on the building that interests you.
The Dialog Query window gives you customized information according to the type of building queried. This designation works only for zoned RCI buildings, not for civic structures. The Dialog Query for a house gives you information about its current occupancy, the wealth of the people living there, whether it is hooked up to your power and water systems, as well as details on the desirability factors of its neighborhood.
What else would a Mayor need to know? Query a power station and you receive information about its maximum capacity and current usage. If you find the power plant is over-funded given current capacity, save a few bucks and ratchet the funding level down. Local Funding Levels can also be set in the Dialog Query window for schools, hospitals, police, and fire stations. HINT: When you build schools and hospitals make sure to adjust the funding to match the number of attendees.
In the query window for each school and hospital, lower the local funding until the capacity is slightly higher than the number of people using the facility. Just increase the local funding until they stop striking.
As with the Query tool, choose the Route Query tool, then hold the cursor over buildings and click on buildings and roads.
Hold the cursor over a building—see the number of trips to and from that building, as well as the way Sims are getting there. Hold the cursor over a transportation network—see the number of Sims that are passing through that network and their means of transport. You also see the routes for all of The Sims passing through that network. Click on a transportation network to see the routes for all of the Sims passing through that network. This powerful tool can help you diagnose your transportation issues.
If no one is using a bus stop, you can Route Query the houses in the area to see how they are getting to work. By placing another bus stop near their destination you can encourage them to use mass transit. Because there are so many ways for your Sims to get around, a legend for the route lines is provided when you select the Route Query. Want a change of scenery?
Use these controls to change your City View. Control how quickly time passes in your city using the Simulation Speed Controls. Clickthepausebuttonto stoptimeinitstracks.
Clickit asecondtimetorestartthe simulationatthepreviously setspeed. This is how you know whether you are dealing with Parisians or Grand Rapidians.
Which might have an impact on your approach to mayoring. You can still use the Hotkeys to get things done for Hotkey reference, see the back cover. The buttons that encircle the Universal Control Panel are your portals to different ways you can interact with your city. Each mode is described in detail below.
You also access the U-Drive-It function from. You want to work with a pristine landscape? The artist in you calls for a blank slate?
Then come. Enter the world of the unincorporated city—virgin territory. When you start from scratch in your city-building endeavors, the tools at your disposal are different than those available for an incorporated city. You can spend all the time you like making mountains or softening beaches— molding the land that will serve as the foundation for the great metropolis to come.
Take advantage of your god-like powers to shape terrain now, because once your city is incorporated, being god-like costs a LOT of money. In the beginning, there are no roads, Mayors, solar energy plants, or populous Sims. Hear that wind blowing? This is not a bad thing. The pre-incorporated God Mode has a lot going for it. A listing of your powers follows. Your first charge in the creation of a new city is to shape its terrain. This is called terraforming. God Mode provides you with all the tools you need to become an accomplished landscape artist.
Some Mayors may find themselves spending more time terraforming than building roads. Although each terraforming tool is unique, there are some universal functions. Use zoom levels to adjust size and strength of Terraforming Tools. When you release the q key, the effects return to normal. The scope of each Terraforming Tool can be adjusted by using the q key in combination with the number keys 1 through 0.
The q key pressed with any number in between allows you to adjust the scope of the tool to a variety of areas. Click on the Terraforming Tool again to return it to normal. Press the q key with any F key in between to choose a variety of strengths. Click on the tool again to return it to normal. It was released on January 14, It is the fourth major installment in the SimCity series.
SimCity 4 has a single expansion pack called Rush Hour which adds features to the game. Its more of a glorified manual than a strategy guide one that costs 16 on top of. Related publications Share Embed Add. NAM came with user manual for each base system it has. All basics are covered there. Several of your questions has been covered there. Complete your mission successfully, Mayor, and you will be rewarded.
SimCity 4: Deluxe Edition gives you power that extends from the god-like creation of mountainscapes to the adjustment of funding levels at a local primary school.
It can be quite a challenge. If for whatever reason you would like the original Japanese language version of this region, you can download it here.
This suite of tools acts as a complete pipeline that is based on the same tools Maxis used to create the SimCity 4 games. If you find that 3D modeling is not your forte perhaps modifying simulation properties and tuning data in the Plug-in Manager better suits you. If creating and arranging lots is your passion, B. This powerful tool enables you to create models at the same level of quality and better as the models created by artists at Maxis.
To install the Building Architect Tools, download the installer From your local machine unzip and then double-click on the SC4 B. Note: The Building Architect Tool is a gamepack for gmax. You must have gmax installed prior to installing B.
The B. A Plug-in Manager is also installed as part of the B. To launch the B. Note: B. You will need to have a copy of SimCity 4 Deluxe to install the B. To fully appreciate all that B. The update version enables you to replace buildings on lots.
This is an important feature to have if you want to fully enjoy working with custom buildings. Texture Problem Fix A few users have noticed problems with building textures in the game after utilizing the B.
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