Monet View Profile View Posts. It's a bit late, but I discovered something with the way buying is coded. By looking at the autobuy config, I realized separating everything with whitespace will add it to a new buy sequence, and these can be ordered into priorities. Last edited by Monet ; 24 Jul, am. Very interesting. Thank you! Oh wow, I was so stupid I've never tried that before.
I'll try to cover that in a second video. If I'll get my lazy ass to make one :p This can give bots a lot more "personality" than ever before. Bots acted like they had empty weapon preferences. Maybe It's triggering only when chained. I am very impressed with your knowledge of the subject. Great to have you onboard. Candee View Profile View Posts. Per page: 15 30 Date Posted: 29 Mar, am. Posts: Start a New Discussion.
Discussions Rules and Guidelines. It doesn't support -enablecustom, -lang english and -decryptedfiles. Mine crashes badly and it only works if you don't apply those listed arguments. Originally Posted by PhoenixLight. Tried and yeah something happened. Even player models, kill effects, ingame hud. I tested that last night and it crashed.
Yeah you can mod them and you can even do it without replacing the decrypted files by using the custom folder.
I have plans on doing hd models soon maybe. Originally Posted by UserU. Otherwise, there'll be an error message when you try to connect to your own listen server. Giving out a wrong template makes the bot have the will to use random guns and not those specific guns. Quinn - name of the bot. Skin - force the bot to use the specified skin number.
This makes the bot to always use skin "3" whenever in the game. Remove this line if you want the bot to use any skin. VoicePitch - the voice of the bot when making a radio command. End - needed to end the template. Should you not have this after the bot, the game won't include that bot while in a game.
If the bot cannot purchase the gun, they will use the next gun in the list, a Krieg Commando. The cycle repeats. This is because of the prefix "VeryHard". These are special characters that you do not normally see on your keyboards. For example, instead of having a "Shield" template, you placed "Defensives". The bot cannot use the weapons in the "Defensives" template if it isn't listed on the weapon template section itself. But "Shield" template is on the list and it uses the same weapon template as the one on "Defensives".
What do you do? Change "Defensives" to "Shield" and change any outlying bot templates who uses the weapon template "Defensives" and change it to "Shield" again. The bot will now be able to use the weapon template "Shield". Skill Templates [SKL] Like the weapon templates, if you ever wanted to revert to the original skill templates, a list of them is here. Note that, if you are going to do this, you must also replace your current skill templates with the one listed here.
Always match the skill template listed above to those bots whom you will assign the difficulty with. It's a must that you do - similar to the weapon templates.
The higher the number, the difficult the bot is. Aggression - in percent. The rate at which the bot is aggressive. Lesser camping. Bots are more focused on map objectives such as planting bombs at a bombsite or rescuing hostages. ReactionTime - in seconds.
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